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Express Pd: GALORE
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Express Pd Galore - The Amiga PD & Shareware CD (1994)(Express Pd)[!][Amiga-CD32-CDTV].iso
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minesweeper
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read_me
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1992-12-20
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MineSweeper - By Simon Chin, Aug '92
This program was written over a 3 week period, and was inspired by the
similar game on the PC Windows, of the same name. It is not a game for
Shoot-em-up fans, but for those who enjoy the quiet games, like Tetris.
I shall try and explain the rules of the game, in as few words as possible.
To start, double-click on the MineSweeper icon and wait for the titles to
finish.
The game is all mouse controlled and menu driven, and at the very start, and
end of each game, you can alter the level, or view the high scores.
When you select a level, say level 1, you are shown a blank grid (in this
case 10 x 10) in which you must find the number of mines shown at the top
of the screen, and map out all the other empty squares.
So, to start, you must first make a guess! By using the left mouse button,
on a blank square, you either step on a mine (in which case you die and all
the positions of the other mines are shown) or you step on a empty square.
If you step on a empty square, then a number will appear. This number tells
you how many mines can be seen from that square (it only shows the mines in
the group of squares enclosing the one you just clicked on). If you click on
a square where no mines can be seen, then the computer will map that square
and all other sinilar squares connected to it.
When you think you know the position of a mine, you can place a flag (a black
cross) on the square using the Right Mouse Button. As this is only a flag,
it can be placed in the wrong place and cause you to make a mistake elsewhere!
If you do place it in the wrong place, it can be removed by clicking on it
again with the right mouse button. Note: You only have the same ammount of
flags as there are mines.
I hope I haven't lost you so far, as this game is easier to play as it is
to explain.
Below are some examples of common patterns you may come across,
0000000 This pattern occurs everywhere, and the more
0012211 inside corners you have the better. Here, the
001 number 1 in the top left corner can see one mine
001 but 7 of the 8 squares around it are mapped already
so there must be a mine in the space bottom right.
So you would place a mine there with the Right Mouse Button,
0000000 Now the left number 2 can see 2 mines (one of which
0012211 has just been mapped) so the other must be bottom
001X right of the 2 (remember, work with the corners!)
001
This becomes,
0000000 Now the right most 2 can already see two mines so
0012211 the blank square can be clicked on with the left
001XX mouse button, and the same applies for the number 1
001 at the bottom left, it can see one mine, so all the
squares around it can be clicked on with the left button.
And so,
0000000 You can keep going like this, thinking logically for
0012211 most of the game on the lower levels. But levels 4
001XX1 and 5 sometimes require tactical guesswork with
0012 calculated risks.
Now those people who where following me, are now probably lost now, so I'll
stop talking and let you get on with it. Don't give up if you didn't
understand these instructions, try and work it out for youself.
And Finally
===========
To copy this it is best to copy the Minewsweeper drawer. Make sure the file
called HScores is included else it won't run!
Please send bugs, ideas, money to
15 Nelson Rd., Winchester, Hants. SO23 8QF
-EOF-